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An effective and engaging way employees can learn Six Sigma and put its concepts into play
Part of the popular Big Book of Games series, which capitalizes on the proven effective method for workplace training, this first book of training games for Six Sigma ensures that employees will better retain Six Sigma's complex topics.
This invaluable tool offers 50 experiential activities that teach the core improvement approach of Six Sigma, called DMAIC (Define, Measure, Analyze, Improve, Control), as well as many of the popular statistical improvement tools, including Pareto charts and Failure Mode Effects Analysis (FMEA). These games:
- Teach Six Sigma roles and organization
- Gear the team up for success
- Identify problems and generate solutions
- Teach project management
- Help teams understand the need for Six Sigma
- Sales Rank: #180650 in Books
- Published on: 2004-12-02
- Released on: 2004-11-11
- Original language: English
- Number of items: 1
- Dimensions: 9.20" h x .50" w x 7.20" l, .98 pounds
- Binding: Paperback
- 256 pages
From the Back Cover
The quickest, easiest and most enjoyable way to get employees on track with Six Sigma concepts and tools
Each year Six Sigma methods save companies like Motorola, GE, Sony, and Microsoft billions that would have been lost to inefficiency in business processes. But learning Six Sigma methods can be a confusing experience, especially for people without a technical background. In this book, experienced Six Sigma trainer Chris Chen and Six Sigma Master Black Belt Hadley Roth take a proven, innovative approach to getting people from all experiential levels quickly up and running with basic Six Sigma concepts and tools.
The latest in the hugely popular Big Book of Games series, The Big Book of Six Sigma Training Games features 50 games, exercises and activities that provide an enjoyable, non-intimidating way to:
- Acquaint employees with Six Sigma--what it is, where it came from and what it can do for them and their companies
- Teach Six Sigma roles and organization
- Familiarize teams with DMAIC, as well as Failure Mode Effects Analysis, Pareto charts and other key improvement tools
- Gear teams up for success
- Help them identify problems in business processes and generate innovative solutions
All of the activities can be performed using common, everyday materials--such as playing cards, water, and paper clips--and each provides a thorough and enjoyable Six Sigma learning experience.
About the Author
Chris W. Chen is an organization effectiveness manager with Sempra Energy, a Fortune 500 company. He also runs his own consulting business, specializing in leadership training.
Hadley M. Roth is a Six Sigma Master Black Belt with Northrop Grumman Corporation, a $25 billion global defense company.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Great tools
By Andrea
Great stuff I will definitely use when teaching process improvement. Minimal cost required for many of these exercises. Worth buying
0 of 0 people found the following review helpful.
Average
By Anthony Friedli
Not very practical and very difficult to be able to implement. Could have been alot simpler - will keep looking
20 of 20 people found the following review helpful.
Great Book for MBB Instructors
By A. Abranches
This book was just right for us. It had the right mix of exercises that made the DMAIC steps more fun to teach and ensured that the class got engaged with the material.
I liked the fact that it also had exercises on Change Management and Team Dynamics
What I found most useful was the website that gives all datasets and template which made preparation for the exercises a breeze.
Here is the website it would be hard to use without the book but you can go take a look and see if has stuff that interests you.
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