Fee Download Learning Vulkan, by Parminder Singh
Imagine that you get such particular remarkable experience and expertise by simply reading a book Learning Vulkan, By Parminder Singh. How can? It seems to be greater when an e-book could be the ideal point to discover. E-books now will show up in published and soft data collection. Among them is this publication Learning Vulkan, By Parminder Singh It is so typical with the printed books. However, many individuals sometimes have no room to bring guide for them; this is why they can't read the e-book wherever they desire.
Learning Vulkan, by Parminder Singh
Fee Download Learning Vulkan, by Parminder Singh
Envision that you obtain such specific awesome encounter and also expertise by just reviewing an e-book Learning Vulkan, By Parminder Singh. Exactly how can? It appears to be higher when a publication can be the ideal thing to discover. Books now will show up in printed as well as soft data collection. Among them is this e-book Learning Vulkan, By Parminder Singh It is so typical with the printed books. Nonetheless, many individuals sometimes have no area to bring guide for them; this is why they can't read guide wherever they desire.
As recognized, lots of people claim that publications are the windows for the globe. It doesn't imply that getting publication Learning Vulkan, By Parminder Singh will suggest that you can get this world. Simply for joke! Checking out a publication Learning Vulkan, By Parminder Singh will opened up an individual to assume better, to keep smile, to amuse themselves, as well as to motivate the understanding. Every e-book also has their unique to influence the visitor. Have you understood why you review this Learning Vulkan, By Parminder Singh for?
Well, still confused of how you can obtain this book Learning Vulkan, By Parminder Singh here without going outside? Just attach your computer system or gizmo to the net and begin downloading and install Learning Vulkan, By Parminder Singh Where? This web page will certainly show you the web link page to download and install Learning Vulkan, By Parminder Singh You never ever stress, your preferred publication will be sooner yours now. It will be a lot easier to appreciate reading Learning Vulkan, By Parminder Singh by on-line or obtaining the soft file on your gadget. It will certainly regardless of who you are and also just what you are. This publication Learning Vulkan, By Parminder Singh is created for public as well as you are one of them that could appreciate reading of this publication Learning Vulkan, By Parminder Singh
Spending the leisure by reviewing Learning Vulkan, By Parminder Singh can offer such great encounter even you are simply seating on your chair in the office or in your bed. It will not curse your time. This Learning Vulkan, By Parminder Singh will lead you to have more priceless time while taking remainder. It is really pleasurable when at the midday, with a cup of coffee or tea and also a book Learning Vulkan, By Parminder Singh in your gizmo or computer screen. By delighting in the views around, below you can start checking out.
Discover how to build impressive 3D graphics with the next-generation graphics API―Vulkan
About This Book- Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics
- Understand memory management in Vulkan and implement image and buffer resources
- Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline
This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.
What You Will Learn- Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.
- Implement device, command buffer and queues to get connected with the physical hardware.
- Explore various validation layers and learn how to use it for debugging Vulkan application.
- Get a grip on memory management to control host and device memory operations.
- Understand and implement buffer and image resource types in Vulkan.
- Define drawing operations in the Render pass and implement graphics pipeline.
- Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.
- Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.
- Bring realism to your rendered 3D scene with textures, and implement linear and optimal
- Sales Rank: #348448 in Books
- Published on: 2017-01-05
- Released on: 2016-12-15
- Original language: English
- Dimensions: 9.25" h x 1.05" w x 7.50" l, 1.72 pounds
- Binding: Paperback
- 243 pages
About the Author
Parminder Singh
Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.
Most helpful customer reviews
6 of 6 people found the following review helpful.
An Excellent Foray into the Vulkan Graphics API and Quite a Competent Book. Well Worth Reading.
By A. M. Hernandez
Learning Vulkan by Parminder Singh is an excellent foray into the Vulkan graphics API and quite a competent book. The text is a reasonable 466 pages, and packs a lot in there. Singh covers all the basics of using Vulkan and goes into great detail at each step of the way. Not only is there actual C++ code shown (a lot of it), but he explains each API call and what objects to pass it, a breakdown of each object structure and what it does, what’s valid (or invalid) for data you can put in, and so forth. I have not read the official Vulkan Programming Guide yet (that’s coming next) so I’m not able to compare them here. However, this book is an absolute treasure trove of information, and presented with clear context, not just a copy and paste of API docs.
While the book is not particularly long, the author does manage to cover a good amount of ground. Of the topics included are: getting started with the LunarG SDK, initializing the API, debugging, command buffers and memory management, allocating image resources and the swapchain, buffers, render passes, framebuffers, working with SPIR-V shaders, pipelines and pipeline state management, descriptors and push constants, and finally drawing a textured polygon. I’m still getting acquainted with Vulkan myself, but this does seem to touch on all the fundamental topics to get started with the API. It really seems like Parminder Singh knows what he is talking about and feel I learned a lot finishing this text.
One thing to keep in mind, this is not really a book about graphics programming techniques, but rather a survey of the API. Meaning, unlike Frank Luna’s DirectX books, you won’t have any cool demos to showcase at the end. Through the whole book you’re basically just working with the initialization of the Vulkan API, though you do end up with a colored triangle and finally a textured cube. This is honestly fine, and just what is needed at this point in the life of Vulkan. Flashy demos are cool, sure, but once you have the fundamentals down, it shouldn’t be hard to apply that knowledge, or port techniques from other APIs.
I will note, however, that I wish there was more discussion into the performance cost or characteristics of parts of the Vulkan API. For example, sometimes there are multiple ways to perform an action (like with uniform buffers or push constants getting data into a shader) and there wasn’t much explanation as to when to do one thing over the other. This is not a huge concern, as there are lots of articles online covering these types of things and it seems the book is there to get you familiar with the concepts and data structures to allow you to do your own research later. Certainly, I still have a lot of questions but I can’t imagine a more thorough book as an introduction to this relatively new API.
Some familiarity with older graphics APIs will probably help, but I don’t think it’s absolutely needed. In my opinion, if you are wanting to learn graphics programming today, you might as well just jump into Vulkan (or DirectX12, if you prefer) as the industry will quickly adopt these new, lower-level APIs and you will be setting yourself up for the future. Do understand, though, that Vulkan is extremely verbose and needs something like 1,000 lines of code just to get a triangle on the screen. So stark beginners may be put off by that complexity. And you should definitely have good working knowledge of C++ before getting into this. With that in mind, however, I think that Learning Vulkan by Parminder Singh is a great place to start to delve into this exciting new world of Vulkan. Well worth reading.
5 of 7 people found the following review helpful.
This the best book on Vulkan so far
By Hurricane san
This the best book on Vulkan so far, in my opinion of course. I felt my understanding on Vulkan improving a lot reading this. (Before this I had the Vulkan Programming Guide that for some reason felt like barely an improvement over the public API documents).
It may help you too.
Learning Vulkan, by Parminder Singh PDF
Learning Vulkan, by Parminder Singh EPub
Learning Vulkan, by Parminder Singh Doc
Learning Vulkan, by Parminder Singh iBooks
Learning Vulkan, by Parminder Singh rtf
Learning Vulkan, by Parminder Singh Mobipocket
Learning Vulkan, by Parminder Singh Kindle
No comments:
Post a Comment